It’s been many years since my last post, but I’m back. I plan on blogging and posting new projects as I create them. My blog will consist of tricks I’ve picked up, notes for myself that seem to be useful to others, and also things I’m currently learning. I still hold physics-based animation near and […]
How to create Quicktimes from image sequences with FFMPEG
This is something I worked on while working at Arc9. I figured this all out in the early stages of my employment there. I learned that VFX Studios that primarily used Windows bought dedicated Mac Minis to just render out Quicktimes from image sequences. This really blew my mind and I somewhat understood why based […]