Shadow Algorithms

The scene contains a 4-sided room that are light-colored blue. Within this scene are various objects included a texture-mapped sphere and several stacked objects. There are 3 different shadow algorithms being used: projective shadows, shadow volumes, and shadow maps. Projective shadows from objects will only cast shadows on the floor and room, but not on each other or themselves. Shadow volumes and shadow maps will cast shadows on both themselves, other objects, and the floor. There is a white point light source which adjustable by a user.

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Multi-Resolution 3D View

3D terrain visualization program which loads a terrain map file containing unsigned chars. The terrain switches to a half resolution version based on the distance from the viewer. The boundaries between the full and half resolution terrain are “stitched” so that no “holes” are visible in the terrain. The user may navigate through the scene […]

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Texture Mapping

Texture mapped a 4-sided room such that one wall has front-side culling applied. The floor is texture mapped using a checkerboard image and also feature mip mapping. The walls of the room are a repeated brick texture. There is a floating sphere in the center of the room texture mapped with the image of the […]

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Shadow Map

The scene is filled with 3D objects featuring ambient and diffuse lighting. The objects cast shadows on each other based on the light using shadow maps. The user may move the light source around.

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