A deformable bodies simulator based on a standard non-linear strain finite element simulation as in O’Brien et al. [1999]. This approach required incredibly small time steps.
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Ray Tracer
Ray tracer scene containing a sphere and a triangle. Implemented simple phong lighting (ambient, diffuse, specular model) and also casts shadows.
2D Contouring and Color Maps
The purpose of this project was to visualize how Mount St. Helens was changed by the eruption of 5/18/80. I used Historic Digital Elevation Models (DEM) from the United States Geological Survey website. The terrains have a color map to show the elevations and also has 2D contours at proper elevations to highlight distinct heights. The terrains […]
Isosurface Computation and Display
The purpose for this project was to visualize interactively isosurfaces of a 3D dataset for three levels of resolution. Using the provided datasets, I extracted and rendered an isosurface. I also added two user interface components that allow a user to change the isovalue of the isosurface and level of resolution of the dataset.