Ray Tracer

Ray tracer scene containing a sphere and a triangle. Implemented simple phong lighting (ambient, diffuse, specular model) and also casts shadows.

You might be interested in …

Procedural Textures

The terrain was created using the same method as the “Procedurally Generated Terrain” project. The procedural texture is based on a noise algorithm. The trees are a texture-mapped image of a tree onto a rectangle. The alpha channels of the tree are transparent. The trees have billboarding apply so that the tree rectangles turn to […]

Read More

Particle Systems

A particle system that uses an attractor force that pulls particles to a respective position in space. These positions were based on vertex positions from an obj file.

Read More

Bump Mapped Swimming Fish

The scene contains a bump-mapped floor and a bump-mapped swimming fish. The fish is a cylinder which has been warped using a vertex program. The “wriggles” of the fish body are simulated using a sin wave which starts from the fish midline towards the tail. This animation is controlled using an interface which allows the […]

Read More