The scene is filled with 3D objects featuring ambient and diffuse lighting. The objects cast shadows on each other based on the light using shadow maps. The user may move the light source around.
Shadow Map

The scene is filled with 3D objects featuring ambient and diffuse lighting. The objects cast shadows on each other based on the light using shadow maps. The user may move the light source around.
Created using the Unity Game Engine for the company Sandboxr. I was hired as a Graduate Research Assistant to help the company create its application. The founders wanted an application that would allow them to import 3D objects that they would then arrange in 3D space. Password: sandboxr
The scene contains a 4-sided room that are light-colored blue. Within this scene are various objects included a texture-mapped sphere and several stacked objects. There are 3 different shadow algorithms being used: projective shadows, shadow volumes, and shadow maps. Projective shadows from objects will only cast shadows on the floor and room, but not on […]
A particle system that uses an attractor force that pulls particles to a respective position in space. These positions were based on vertex positions from an obj file.