The scene is filled with 3D objects featuring ambient and diffuse lighting. The objects cast shadows on each other based on the light using shadow maps. The user may move the light source around.
Shadow Map

The scene is filled with 3D objects featuring ambient and diffuse lighting. The objects cast shadows on each other based on the light using shadow maps. The user may move the light source around.
Created using the Unity Game Engine for the company Sandboxr. I was hired as a Graduate Research Assistant to help the company create its application. The founders wanted an application that would allow them to import 3D objects that they would then arrange in 3D space. Password: sandboxr
Ray tracer scene containing a sphere and a triangle. Implemented simple phong lighting (ambient, diffuse, specular model) and also casts shadows.
The terrain was created using the same method as the “Procedurally Generated Terrain” project. The procedural texture is based on a noise algorithm. The trees are a texture-mapped image of a tree onto a rectangle. The alpha channels of the tree are transparent. The trees have billboarding apply so that the tree rectangles turn to […]