Texture Mapping

Texture mapped a 4-sided room such that one wall has front-side culling applied. The floor is texture mapped using a checkerboard image and also feature mip mapping. The walls of the room are a repeated brick texture. There is a floating sphere in the center of the room texture mapped with the image of the earth. There is a control feature which “dissolves” the earth image into an image of my face. The “dissolve” is controlled using a set of interface controls which starts/stops/resets and varies the speed of the dissolve. Also included is a lightmap with multi-texturing for the floor. The lightmap only lights a small spot on the floor and acts like a “flashlight”. The interface controls also provides 4 main modes of texturing: modulate, replace, blend, and decal which is applied to the earth texture. Lastly, there is a reflective or environment mapped sphere in the scene which was created using a cube map.

You might be interested in …

Bump Mapped Swimming Fish

The scene contains a bump-mapped floor and a bump-mapped swimming fish. The fish is a cylinder which has been warped using a vertex program. The “wriggles” of the fish body are simulated using a sin wave which starts from the fish midline towards the tail. This animation is controlled using an interface which allows the […]

Read More

Shadow Map

The scene is filled with 3D objects featuring ambient and diffuse lighting. The objects cast shadows on each other based on the light using shadow maps. The user may move the light source around.

Read More

Isosurface Computation and Display

The purpose for this project was to visualize interactively isosurfaces of a 3D dataset for three levels of resolution. Using the provided datasets, I extracted and rendered an isosurface. I also added two user interface components that allow a user to change the isovalue of the isosurface and level of resolution of the dataset.

Read More