The purpose of this project was to visualize how Mount St. Helens was changed by the eruption of 5/18/80. I used Historic Digital Elevation Models (DEM) from the United States Geological Survey website. The terrains have a color map to show the elevations and also has 2D contours at proper elevations to highlight distinct heights. The terrains were drawn side by side for comparison purposes.
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Multi-Resolution 3D View
3D terrain visualization program which loads a terrain map file containing unsigned chars. The terrain switches to a half resolution version based on the distance from the viewer. The boundaries between the full and half resolution terrain are “stitched” so that no “holes” are visible in the terrain. The user may navigate through the scene […]
Deformable Bodies
A deformable bodies simulator based on a standard non-linear strain finite element simulation as in O’Brien et al. [1999]. This approach required incredibly small time steps.
Procedurally Generated Terrain
The ground is procedurally generated using a random midpoint method and smoothed using a neighborhood smoothing filter. The trees were generated by different procedural rules. The scene uses OpenGL material and lighting.